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> still didn't fix m16 burst fire??
cychou
post Jan 27 2010, 12:13 AM
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QUOTE(McFadden (LMC) @ Jan 26 2010, 08:19 PM) *
IDK why, but I think the modelers/skinners may have fixed this. I downloaded Millienia's PR M16A4, and now the burst seems to work. Try it yourself (its a good model too)


yes, I already use it with the H&k rear sight for both M16A4 & M16A4/M203. open sight are very efficient for quick target aquisition.


http://forums.insmod.org/index.php?showtopic=18589&st=40

but it doesn't change the burst problem. the delay seprarating each burst is still the same. and the three rounds burst may encounter some irregularities about the amount of fired rounds. it's not a matter of skin, it's a matter of programming. it need a fix.
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C8828451
post Jan 27 2010, 03:12 AM
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QUOTE(cychou @ Jan 26 2010, 11:10 AM) *
The framerate drop only concerns the surrounding (around the scope) when the scope is in use. but not inside the scope itself (lense)

so with scoped weapon like M14, al quadesiah and L42A1 its not a problem because you don't really use the surrounding view when your scope is in use : the scope occupes 3/4 of the screen.

but with the m4a1 aimpoint the fps drop is much more incapacitating since you need the surrounding to quickly aquire your target.

for example with the M4A1 iron-sight view I get an average of 45-50 fps, with the aimpoint view i only get 25-30 fps. nearly divided by 2. !


Yup, I remember. I just had a framerate that never dropped below 40 or so with the 1.5x aimpoint so it didn't bother me. But the 50% reduction seems about right, I usually get around 90 fps in open areas without the scope.



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