I dont like the current Reinforcement system cause there are 2 possibilities:
1: The Attacking team rushes down the defending team til they capped all objectives within 4minutes.
2: The defending team camps and only letting the attacking team cap the first objectives
A better system IMO would be having a dynamic Reinforcement system which controls the reinforcements added with each capture.
Example: On Sinjar the US team is out of reinforcements after capping A but the last man captures B. In the current version the US Team gets (dunno exactly) around 5 Reinforcements for capping. Now in my idea there is a entity (like the left4dead ai_director) which encounters a balance issue (cause the Insurgents would spawnkill the rest of the match) and gives the US Team 10(more or less possible but with a limit) anstead of 5
Reinforcements. So the match gets exciting again, because the US team has a fair chance to turn the match.
Other Example, same map: The US capped A & B in a single Rush and would now have around 30 Reinforcements and maybe the teams are uneven. So in my idea the US Team would get around 3 Reinforcements and the Insurgents have a fair chance to defend their last objectives.