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INSURGENCY ROCKS !!!!
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dogs::mr.orange
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19 years old
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Germany
Born Mar-15-1991
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dogs::mr.orange

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3 Jan 2010
The release of the third and last version of the map park terminal. This time with a nice marine recamo (Urban Digital Dark) from Luger's Marine Recamo Pack. I have full permission by Luger himself to include it with my map.
All instructions how to install everything properly can be found in the readme.




DOWNLOAD
28 Jul 2009
Hello guys,

As I already announced in the b1 thread, Im releasing the second version of my map park terminal. There are quite some improvements compared to b1, both visually and gameplay wise.

Park Terminal is a fast-paced small push map with 2 objectives and 10 minutes set as the maptime. Action is being emphasized, but teamwork is still an important factor to achieve victory. Its set in a refreshing urban environment and takes place in and around a futuristic train station. The original map is from the ps2 game killzone, I recreated this map and adjusted it further for INS.



I've added 2 new routes for the Ins to alpha and bravo, the one leading to alpha can then be used by the marines once they capped alpha. Shooting right into the bravo spawn of the Ins from bravo is not possible anymore, besides bravo is much larger now. Furthermore I worked on the lighting, added some effects and polished the overall appearance of the map.

Max. players recommended: 16

Best suited for 3on3 and 6on6

Download Link: Moddb.com

Unzip both files into the following directory:
C:\Programs\Steam\steamapps\account\insurgency\insurgency\maps


Hope you enjoy it!


***UPDATE***


After having realized reinforcement times for the Ins is too high, I edited the IMC file and set the time from 30 secs to 20 secs back. Use this IMC instead of the one in the download:

IMC2 File
9 May 2009
hey guys

This is the first map im releasing for Insurgency. Its a medium sized push map with two objectives, the setting is an abandoned train station.

Originally a map from "Killzone", which I recreated for HL2:Deathmatch and released a while ago. Now i converted it for Insurgency because I think it works pretty well with the type of game mechanics Insurgency offers. I recommend a maximum playercount of 12. The map has not yet been tested with higher playercounts. The maptime is supposed to be set at 10 minutes, instead of 15.



Here's the download link: moddb.com

You can play and test the map on our 24/7 Park Terminal server "dogs::HOUSE #1 Tactic" under the following IP: 62.214.177.9:27018, come and join us there!

I would love to hear feedback/suggestions and bug reports from you!

Hope you like it and have fun smile.gif


mr.orange (aka Rakym)
2 Jan 2009
hi,

currently im working on my first INS map called ins_hotel. the concept and design are unique and never seen on any INS map before. the battlefield won't be horizontal, instead it will be vertical, means: a building (an hotel), where both teams are fighting for every single floor, which are at the same time objectives that need to be captured. the mode will be the battle mode. the first team starts on the roof, the other on the street. extrem cqc will be emphasized. credits go to mr.pink for the idea of this map.
first impressions:

hotel_1

hotel_2

hotel_3
31 Dec 2008
hey folks,

i've got a little problem with my map. everything seems to work fine, except that all objective related on-screen indicators dont show up. the objectives like a,b,c that i implemented are not visible, theres no capturing bar when i enter an objective and no indicator wether an obj is being secured or is under attack.

it has to be something objective related problem i think. does someone know the solution for this? heres my IMC2:

CODE
IMCData
{    
    "mapname"          "ins_map"        
    "theatre"         "THEATERTYPE_IRAQ"    
    "vmapname"        "ins_map"        
    "timestamp"          "00000000"          
    "mapoverview"          "Write your briefing text here (displayed at loading screen)"

    TeamOne                      
    {
        "type"      "TEAM_USMC"          
        "numwaves"     "-1"            
        "timewave"     "15"            
        "objwaves"     "0"            
        "ewaves"     "0"            


        Squads        
        {
            "Squad"    "rifle"            
            "Squad"    "sweapons"        
        }
    }

    TeamTwo                      
    {
        "type"      "TEAM_IRAQI"        
        "numwaves"     "-1"            
        "timewave"     "15"            
        "objwaves"     "0"            
        "ewaves"     "0"            

        Squads
        {
            "Squad"    "rifle"            
            "Squad"    "sweapons"        
        }
    }

    ObjectiveData                    
    {
        "objective 0"                
        {
            "phonetic"     "y"        
            "color"      "IMCCOLOR_BLACK"
        }
    
        "objective 1"                
        {
            "phonetic"     "a"
            "color"      "IMCCOLOR_YELLOW"
        }

        "objective 2"                
        {
            "phonetic"     "b"
            "color"      "IMCCOLOR_ORANGE"
        }

        "objective 3"                
        {
            "phonetic"     "c"
            "color"      "IMCCOLOR_RED"
        }

        "objective 4"                
        {
            "phonetic"     "x"
            "color"      "IMCCOLOR_RED"
        }    
    }

    ProfileData                    
    {
        "Battle"                  
        {
            "gametype"     "GAMETYPE_BATTLE"  
            "roundlength"     "900"



             ObjectiveData            
             {
                "objective 0"        
                {
                    "teamstart"     "TEAMSTART_ONE"    
                    "hidden"    "1"            
                }

                "objective 1"
                {
                    "teamstart"     "TEAMSTART_ONE"
                    "reqpercent"     "15"            
                    "captime"     "15"            
                    "startspawn"    "1"            
                 }

                "objective 2"
                {
                    "teamstart"     "TEAMSTART_NEUTRAL"
                    "reqpercent"     "15"
                    "captime"     "15"
                }

                "objective 3"
                {
                    "teamstart"     "TEAMSTART_TWO"
                    "reqpercent"     "15"
                    "captime"     "15"
                    "startspawn"    "1"            
                }

                "objective 4"
                {
                    "teamstart"     "TEAMSTART_TWO"
                    "hidden"    "1"            
                }

            }
        }
    }
}


afaik the imc is ok. i took the battleexample.imc2 and changed the mapname and vmapname. the mode is battle and my map also has 3 obj. just as the battleexample.bsp
when i load the map it does not say invalid imc, but in the console it says that the main spawns 1,2,3,4 are invalid. wtf am i doing wrong?
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